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The trace
| Stage | Running total | Effect | Damage |
|---|
Where these numbers come from
Every value on this tab — base damage, hero constants, shop prices,
armour, enchantments, the global rules — is read out of
combat.yml and shop.yml when the page is built, so a retune moves the
trace without anybody editing the codex. The conditions and the ordering are written by hand in
hog-simulation/.../codex/CodexRules.java against what the ability implementations
actually do. The hero cards on the other tab are hand-written and can lag behind.
Lands alongside
Levers these two heroes carry
Every stage, in the order the server runs them
What keeps them alive
What their hit is worth
The whole roster, same build
Every hero on the build and conditions picked on the left, each bar split by where its number is tuned. A hero standing out here is either overtuned or leaning on one source, and the split says which file to open. Click a name to load it above.